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Assassin

Each player is secretly assigned one enemy piece to capture. You win the moment you take it, and checkmate still counts. Your target is circled in red; Stockfish’s stays hidden until the game ends.

    Kings and pawns are never targets.

    Engine: Stockfish.js, a version of Stockfish (GPLv3; licence, source code). Pieces by Colin M.L. Burnett (GPLv2+).